

Shulkers occasionally open their shell for 1–3 seconds. Shulkers evaluate the collision box of scaffolding based on their current position, which can result in the shulker teleporting to a position only to find it invalid and teleport again. If it finds no valid position to teleport onto it does not move.
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However, if the block the shulker occupies becomes something other than air or the shulker finds itself not adjacent to any full face, or the shell cannot fully open (due to solid blocks or entities such as boats or other shulkers), it attempts to teleport (5 attempts per tick) to an air block within a 17×17×17 cube centered on the shulker where the shulker can attach to a full face and open. Shulkers generally remain stationary, attached to an adjacent block with a full face. Spawning shulkers with other colors can be done using the / summon command, as detailed below. Shulkers are uncolored by default when using spawn eggs, while white is the default when using / summon or spawners. Inside the shell of the mob is a small yellow head with two eyes. The shell of the mob looks similar to a purpur block, blending in to its natural surroundings. Shulkers also drop 5 when killed by a player or a tamed wolf. This is increased by 6.25% per level of Looting, for a maximum of 68.75% with Looting III. In Java Edition, shulkers have a 50% chance of dropping a shulker shell when killed. The maximum can be increased by 1 per level of Looting, which is 0–4 shells with Looting III. In Bedrock Edition, shulkers drop 0–1 shulker shells. If the attempt succeeds a new shulker spawns where the old shulker was before it teleported. When five or more other shulkers are nearby, no shulkers will spawn, but the hit shulker still teleports. Each other shulker within 8 blocks of the hit shulker decreases the odds of success by 20%.If no valid face is found, the attempt fails. If not it proceeds to try this up to 4 more times. For this, it takes a random block in a 17×17×17 cuboid centered on the shulker and then checks if the block has a valid face to teleport to. The hit shulker needs to find somewhere to teleport.The hit shulker must have its lid open.When the shulker gets hit and then has less than half its health remaining, there is a 25% chance it will try to teleport without spawning a new shulker instead of checking the conditions below.There is a chance that a new shulker of the same color will spawn when a shulker is hit with a shulker bullet (including one of its own). They do not despawn naturally, even in Peaceful difficulty. They usually spawn on the walls of the city and on end ships. Shulkers spawn during the generation of end cities, which are located on the outer islands of the End.
